Oh, and you can come into the pits for repairs, now, too. your car can even lose its wheels (which makes lovely little sparks fly out if you keep on driving: always nice as a treat for the kiddies). You get proper debris in a crash -your bonnet flies off, your boot becomes a spoiler, then a flying saucer. There's real-time lighting and full gourard shading on all the cars the cars themselves are far more detailed, and the collisions a lot better as a result. For a start, the graphics are vastly superior to those in the original. The devastation was incredible,įor the time - shards of polygons flying all oter the shop. There'd been games before in which you could damage your car if you smashed into something else - notably the very first version of Indycar, Indianapolis 500, in which people actually used to save their crashes and show them to their chums. The original Destruction Derby took an approach that nobody had ever thought of before in a racing game - or if they had, they'd dismissed it. As soon as the race starts, they turn round to face the wrong way and, putting their foot to the floor, race off in the wrong direction in an attempt to cause the biggest multiple pile-up in the history of motor-sport. They pick whatever car is the default, and the first track on the list. As soon as this type get their hands on a driving game, they load it up and launch straight in. Put them in front of a flight sim, or a city-planning game, and they'll take exactly the same care. They might spend a little time checking out the courses, then a little more time making sure they've tweaked their chosen car, where possible, for the circuit they're about to use. When some people first get their hands on a driving game, they spend hours poring over the manual trying to make sure they know exactly what does what, which buttons to press, which are most likely to be the best cars for a particular track, and what the most successful tactics are likely to be in any given situation. Those who take due care in what they're doing and those who don't. People Who Play Computer es can be broadly subdivided two distinct types.
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